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MARSHMALLOW MANIA!
A board game by Group 1

Marshmallows face head to head in this fast-paced fighting board game. 

-We wanted to capture the exciting gameplay of fighting games without overcomplicating the board. 
    -The first step was conducting research on other games with a similar premise and expanding on ideas we liked or fixing ideas we didn't care for. 

-Finding the sweet spot between making the game interesting but keeping it simple was our biggest hurdle.
    -We added a card-building element instead of random draw to add interest. 
    -We removed a more complicated special character-card element because it made the game too confusing. 


Players pick their favorite character, then build their deck. 
Pictured here is the expanded deck, before we decided to cut down the number of cards from 10 of each type to 1 of each type (per deck). This allowed for faster gameplay. 


Both players rolled a 3. 
The Purple player rolled a 5, colliding with Green. 

Green wins because attack trumps ability. 

Pink is pushed back a space. 
The Green card in the bottom right is a scrapped character-specific special card. It would trump Pink's defense card and push Pink back 2 spaces, but we concluded that was unnecessary. 





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