Posts

Showing posts from October, 2021

ePortfolioPost5_Matthews_Ava

  Group 1’s Marshmallow Mania Marshmallow Mania is a fighting game for young kids that utilizes dice rolls and a rock-paper-scissors mechanic. Each player has 5 characters they must lead to the opposing side by rolling. When they collide with their opponent, they must fight by throwing down one of three cards; whoever loses gets pushed back, halting their succession to victory. Whoever controls the entire opposite side of the board first wins.  The game is fast and easy to understand, making it perfect for kids in elementary and middle school. It is best suited for competitive types, as the core mechanic is overcoming an opponent.  There was some miscommunication with the layout of the board and the amount of cards/characters. It was quickly and easily resolved, however.  Tasks were generally completed without issue though we occasionally did not have as quick of a jump on assignments as I would have preferred.  We were able to overcome the miscommunication duri...

ePortfolio Post 4 (Playtest 1 Unit 2)

  Unit 2 Game Playtests -Racing/magic/elementary (Group 4) -Rhythm/fast food/30-40 (Group 5) -Simulation/artillery/20-30 (Group 6) -Advergame/marshmallows/15-20 (Group 8) -Sports/ants (Group 10) The Formal Elements of Group 6’s Simulation Artillery game  Players -2 players in the age group of 20-30   -Akin to chess and Risk to fit the age range Objectives -Outwit and overcome your opponent -Build your deck and army accordingly to navigate the board and gain ammunition. -Constructing the optimal army is key to winning. Procedures -Both players perform the same procedures: collecting your team and moving them  according to the given conventions  -Ex: generals can only move around the perimeter of the board -Players alternate each turn, nothing allows the players to skip or multiply turns. -Procedures are entirely placement of assets or attacking.  Rules & Resources -Only 4 turrets and 1 general are allowed per player. Troops and tanks are unlimi...

ePortfolioPost3_Matthews_Ava

Image
  MARSHMALLOW MANIA! A board game by Group 1 Marshmallows face head to head in this fast-paced fighting board game.  -We wanted to capture the exciting gameplay of fighting games without overcomplicating the board.      -The first step was conducting research on other games with a similar premise and expanding on ideas we liked or fixing ideas we didn't care for.  -Finding the sweet spot between making the game interesting but keeping it simple was our biggest hurdle.     -We added a card-building element instead of random draw to add interest.      -We removed a more complicated special character-card element because it made the game too confusing.  Players pick their favorite character, then build their deck.  Pictured here is the expanded deck, before we decided to cut down the number of cards from 10 of each type to 1 of each type (per deck). This allowed for faster gameplay.  Both players rolled a 3.  The Pu...