Playtest 1 Unit 3
Play testers show-off their 45 second collaborative drawings from my group's Sketch Express! For this unit, I play-tested Group 5, Group 4, Group 12, Group 11 and Group 10's games. Group 12's is a survival game pitting humans against zombies. The formal elements of this game really stood out to me. They are as follows: Challenge The difficulty in this game lies in placing your components. If you're a human, do you hide in a few rooms and bar off zombies, or do you throw yourself out as bait? If you're a zombie, do you arrange your fleets with the weakest or strongest at the front? This lays the foundation for the rest of the game. Play I found the use of a ruler to control the distance each component can travel really interesting. It made the game feel like a war-simulation game without being nearly as strict or complicated. It was also the part of the game that required the most playtesting and tweaking, which also made it the most compelling ...