Playtest 1 Unit 3

 





Play testers show-off their 45 second collaborative drawings from my group's Sketch Express!

For this unit, I play-tested Group 5, Group 4, Group 12, Group 11 and Group 10's games. 

Group 12's is a survival game pitting humans against zombies. The formal elements of this game really stood out to me. They are as follows:

Challenge
  • The difficulty in this game lies in placing your components. 
  • If you're a human, do you hide in a few rooms and bar off zombies, or do you throw yourself out as bait? 
    • If you're a zombie, do you arrange your fleets with the weakest or strongest at the front? 
  • This lays the foundation for the rest of the game. 
Play
  • I found the use of a ruler to control the distance each component can travel really interesting. 
    • It made the game feel like a war-simulation game without being nearly as strict or complicated.
    • It was also the part of the game that required the most playtesting and tweaking, which also made it the most compelling part. 
Premise
  • The overarching narrative of this game is the survival of the humans against the zombies (Or, conversely, the feasting on humans by zombies). 
    • It's a good start and I think the game mimics a movie or video game really well, but it would be nice to have some more backstory for the human characters.  
Character
  • The three different types of zombies made for very compelling gameplay. 
    • It would be neat if there was some lore behind them, but it's not necessary for enjoyment of the mechanics themselves. 
  • Regular zombies meander around very slowly, so it's nice to have a contrast and balance of two other types. 
    • One type moves very quickly and one moves slower but has higher defense. 

Story
  • The addition of a more fleshed out story would give the game a more polished feel. 
    • Zombie stories are a dime a dozen and it's always fun to see an interesting spin on the genre. 
    • I'm already creating a backstory in my head as I play, though, which I believe shows there's a good base to work off of.


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