Postmortem Unit 3

 Group 7's Sketch Express! is a game where players make randomized collaborative drawings. 

  • A player starts by making a scribble. The second player uses that scribble to draw a randomly generated prompt. 

    • There’s quite a few prompts, divided into categories ranging from pop culture to food that the player may choose from. 

    • The prompt itself is randomly chosen. 

    • While that player draws, the scribbler must guess what prompt they have. 

    • So, the game has two elements: Finishing a drawing using the limitation of two randomized components and guessing. (This is also how points are awarded.)

  • Our target audience was ages 6-12, playable by two people. It appeals to artist types. 

    • It’s a drawing game but it doesn’t require any actual skill. If anything, wonky drawings make the game more fun. 

    • It’s a development on Pictionary because of the random scribble, but it’s still pretty easy to understand. 


  • Our first batch of critiques was largely about the provided list of prompts. 

    • They ranged from being too difficult to draw (due to vagueness) or too easy;

      • For instance, a flower is easy to draw with a scribble because of its stem, but a kangaroo takes some extra creative thinking. 

      • The flower is actually the problem in this scenario. The kangaroo adds fun and challenge. The flower makes the round boring. 

    • In other words, the difficulty level of each prompt varied too wildly. 

      • That was clearly becoming a little frustrating for playtesters.

    • So, we added categories and doubled the amount of prompts.

      • The choice of category allows for the player to adjust the difficulty. 

      • Yes, some prompts are more difficult than others, but you can avoid those respective categories.

    • This also made it more appealing to an older audience, which playtesters seemed to want. 

    • The biggest hurdle was playtesters ignoring certain rules. 

      • The rulesheet does say players may add whatever prompts they want. Playtesters repeatedly read over this. So, I placed it higher up in the rule sheet. 


  • We continued to struggle with our point system. 

    • Some playtesters thought our system worked, some thought it could be simplified.

      • To reiterate, we were concerned about making the game competitive but not allowing the players to make completely unintelligible drawings. 

      • Thus, the player drawing got extra points for completing a drawing, but the guesser still received credit, too. 

      • This caused slight confusion but we decided going any simpler would result in too many ties. 

    • Would the game work better with three or more people?

      • A playtester suggested this, and while I agree that Pictionary-type games tend to work better with groups, this process of finishing a drawing only requires two people. 

      • It is possible, but I still believe it could be improved. My group really struggled to generate ideas vis-a-vis points. We opted for the simplest system; one point per person per role. 


  • I think we needed to bounce a few more ideas off of each other to really make this game shine. 

    • It’s fun and it works fine, but it’s missing something that could really evolve it. 

    • There may have been some miscommunication about certain elements we added along the way. 

      -What exact categories should we add? Can we include verbs and adjectives, or does that make the game too difficult? 

    • Generally speaking, playtesters really liked the game and wanted to see more. I think this is the type of game that could have expansion packs added to it; it’s sort of endlessly customizable. 

      • For that reason, we decided to keep it simple. 


A play tester in deep contemplation over his opponent’s drawing. 


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