Postmortem Unit 3
Group 7's Sketch Express! is a game where players make randomized collaborative drawings.
A player starts by making a scribble. The second player uses that scribble to draw a randomly generated prompt.
There’s quite a few prompts, divided into categories ranging from pop culture to food that the player may choose from.
The prompt itself is randomly chosen.
While that player draws, the scribbler must guess what prompt they have.
So, the game has two elements: Finishing a drawing using the limitation of two randomized components and guessing. (This is also how points are awarded.)
Our target audience was ages 6-12, playable by two people. It appeals to artist types.
It’s a drawing game but it doesn’t require any actual skill. If anything, wonky drawings make the game more fun.
It’s a development on Pictionary because of the random scribble, but it’s still pretty easy to understand.
Our first batch of critiques was largely about the provided list of prompts.
They ranged from being too difficult to draw (due to vagueness) or too easy;
For instance, a flower is easy to draw with a scribble because of its stem, but a kangaroo takes some extra creative thinking.
The flower is actually the problem in this scenario. The kangaroo adds fun and challenge. The flower makes the round boring.
In other words, the difficulty level of each prompt varied too wildly.
That was clearly becoming a little frustrating for playtesters.
So, we added categories and doubled the amount of prompts.
The choice of category allows for the player to adjust the difficulty.
Yes, some prompts are more difficult than others, but you can avoid those respective categories.
This also made it more appealing to an older audience, which playtesters seemed to want.
The biggest hurdle was playtesters ignoring certain rules.
The rulesheet does say players may add whatever prompts they want. Playtesters repeatedly read over this. So, I placed it higher up in the rule sheet.
We continued to struggle with our point system.
Some playtesters thought our system worked, some thought it could be simplified.
To reiterate, we were concerned about making the game competitive but not allowing the players to make completely unintelligible drawings.
Thus, the player drawing got extra points for completing a drawing, but the guesser still received credit, too.
This caused slight confusion but we decided going any simpler would result in too many ties.
Would the game work better with three or more people?
A playtester suggested this, and while I agree that Pictionary-type games tend to work better with groups, this process of finishing a drawing only requires two people.
It is possible, but I still believe it could be improved. My group really struggled to generate ideas vis-a-vis points. We opted for the simplest system; one point per person per role.
I think we needed to bounce a few more ideas off of each other to really make this game shine.
It’s fun and it works fine, but it’s missing something that could really evolve it.
There may have been some miscommunication about certain elements we added along the way.
-What exact categories should we add? Can we include verbs and adjectives, or does that make the game too difficult?
Generally speaking, playtesters really liked the game and wanted to see more. I think this is the type of game that could have expansion packs added to it; it’s sort of endlessly customizable.
For that reason, we decided to keep it simple.
A play tester in deep contemplation over his opponent’s drawing.
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